Viking Village
Version 1.5.1
(13 July 2010)

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If you have downloaded this mod from any other site than those listed below, you have downloaded a stolen copy of this mod. 
If that is the case, I recommend re-downloading from one of these links:
	http://oblivion.nexusmods.com/mods/25695
	http://tesalliance.org/forums/index.php?/files/file/490-viking-village/
	http://download.fliggerty.com/download--657
	http://www.darkcreations.org/forums/files/file/303-viking-village/
	http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5701

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1.Description
2.Compatibility, Patches and Translations
3.Installation
4.Un-Installing
5.Support
6.Usage Permissions
7.Credits and Thanks
8.Contact
9.Change Log

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1.Description
==================
This mod lets you travel to the lands of the Vikings! How to make a fire is a key to survival in this cold world, along with the skills to handle a weapon, as enemies lurks around every corner! 
Live the life of a Viking; drink mead in the longhouse, hunt in the wild, and fight off the Vanir!
There are various side-quests on the island, which can be done at any time, as well as a very short main quest, where you will be able to rise some ranks in the Viking Faction.

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2.Compatibility, Patches and Translations
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French Translation:
http://www.confrerie-des-traducteurs.fr/oblivion/mods/cyrodiil/villes_et_villages/village_viking.php

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3.Installation
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Extract all content to your Oblivion Data folder.

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4.Un-Installing
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Delete Viking Village.esp from your Data folder.

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5.Support
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Clunky Scripting... Maybe I'll fix that one day.

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6.Usage Permissions
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For usage permissions, locate Zaldir on the Morrowind Mod History Permissions Page: http://mw.modhistory.com/permissions

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7.Credits and Thanks
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Imperial Fishy and Redfender - Sword Resources.
Waalx - Weapons, armor, clutter & Architecture Resources.
alphaprime_01 - Viking Shield Resource.
Hel borne - Viking Helmet Resource.
MShadowy - Freya's Armor Resources.
Madmole - Beards Resources.
Prometheus and DarkRider - Snowstorm Resources.
Dyr Kriger - Mounted Heads Resources.
Mr_Siika - Seagull, Raven, Long Ship, Fishing Ship, Palisade, Rabbits, Cows Resources.
ObliviMonk - Architecture Resources.
SabotageSam, Sorapis, Psykolabe, NellSpeed - Voice Acting.
Meo - Settlement cluttering Resources.
Alasdair - Nordic Tombs & Ice Cave Resources.

TES Alliance B.T.A Guild, La Confrrie des Traducteurs - Beta Testing.
Prussian Iron - Story Writing.
TeamGecko - TES4Gecko.
ElminsterAU - TES4EDIT. 

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8.Contact
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Mail: Zaldir@mail.com
Bethsoft Forums: Zaldir
The Nexus: Zaldiir
Dark Creations: Zaldir
Great House Fliggerty: Zaldir
TES Alliance: Zaldir

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9.Change Log
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1.5.1
Changed the Fur Cape and helmet Icon.
Fixed the clipping issue with the pillar in the longhouse basement.
Made the ogres weaker, while making the giant ogre stronger.
Fixed the bug with the runestone that caused the messagebox to loop after completing the Runestone of the Gods Quest.
You can now marry Freya yourself. (Male only)
Fixed a bug with the Lost Love Quest, which made it impossible to complete it.
The Wounded Hunter will now always sit on his stool.
The longhouse basement storage room can now be accessed.
Martin Trygvason's House should now be open at daytime.
Made the sword Naegling a two-hander, so it will show properly.


1.5
Made the island about 3 times bigger.
The island now has working LandscapeLOD.
Now features a Local & World Map.
New Quests: "Avenge the Hunters", "Lost Love", "The Love of Freya".
Added a new stage to the quest "Remove the Threat".
30+ New Weapons.
New Armor.
New Locations: "Hunters Camp", "Vanir Outpost", "Mountain", "Tombs", "Mountain Hut", "Mountain Cave", "Watch Tower"
Some quests now have some minor after-effects.
You can now buy a horse in the village.
The Village Gate will now be automatically closed.
More Village Cluttering.
Changed the models of most buildings. (Exterior/Interior)
Altered the quest "Runestone of the God" to be slightly longer.
Changed the location of the hunter(s).
Changed the name of the houses to reflect their owners.
The "Earning Trust" quest will only update after killing the Vanir scouts.
Increased the attribute gained from the runestones from 1 to 3.
Added quest markers to all quests.
The Trader now locks the door at night.
Fixed the Viking Body texture, which looked quite strange.
The druid will now acknowledge if you have completed the Runestone of the Gods quest.
The Giants in the Halls of Gods will not fall into the lava as easily as before.
Added a storage room(cave) to the unused door in the Longhouse basement.
You now rise in rank when doing the king's quests.
Made movement in the caverns easier by replacing some rocks.
Renamed the Meadhall basement to Longhouse Basement.
Lowered the amount of gold earned for completing the "Wolves" quest from 400 to 100.
Fixed a bug in the Druids dialogue.
Fixed the kings sons dialogue, so he won't call himself a male without a father anymore.
Fixed a display issue when equipping the Viking Helmet.
Fixed a bug that caused the abandoned house to be completely empty.
Other Minor Fixes and Changes.


1.4
Integrated Voice Acting!

1.3.3
Fixed a bug with the quest marker to Erik the Red.
An attempt to fix Erik the Reds mysterious disappearances...
Removed the snowstorm from the island.


1.3.2
Added a quest marker to Erik the Red to make him easier to find.


1.3.1
Fixed the Imperial City Arena Bug.



1.3
New Quest: "The Runestone of the Gods".
Quests will now have Icons.
Cluttered the Village Houses.
Changed the Lighting in some interiors.
Lowered the chance of a snowstorm
All Vikings will now have Unique names.
Rotated the Village Gate 180 Degrees.
You can now only use the fishing boat after accepting the quest regarding it.
The quest "Fenris" has now been renamed to "Wolves!".
Some Vikings will now have Fur Capes and helmets.
Added a new dialogue option to all NPCs: "Rumors".
Added Vertex Shading around objects.
Added Silent Voices for all dialogues.
Removed the Wolf Pelts, due to a strange bug.
Made the Rabbits smaller.
There will no longer be snow underwater.
Added some more diversity to the terrain textures.
Cluttered the Village.
Made a real shoreline to the island.
Added an Inn to the Village.
Made the Island a little bigger. (0.5x bigger)
Other minor fixes and changes.



1.2
Fixed Freya's Topic, so no one else will have it.
Made Freya more beautiful.
Added more cluttering.
Made the lighting of the longhouse warmer.
Cluttered the longhouse with tapestries and mounted heads.
Added Cows & Rabbits.
New Side Quest: "Fenris"
Removed the half naked woman from the longhouse.
Other minor fixes and changes.



1.1
NPCs will no longer run away after being hit by the player.
Added a door to the end of the caverns which leads outside.
The snowstorm will now be less intense.
Added more rocks to the caverns.
You now enter the last part of the caverns underwater
More cluttering.
Fixed the cavern doors, so you won't randomly end up in an empty cell.
Other minor fixes and changes.



